//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.239
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace PicLib.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class Pics {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Pics() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PicLib.Properties.Pics", typeof(Pics).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        public static System.Drawing.Bitmap archers {
            get {
                object obj = ResourceManager.GetObject("archers", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap assassin_edit {
            get {
                object obj = ResourceManager.GetObject("assassin_edit", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap baukran {
            get {
                object obj = ResourceManager.GetObject("baukran", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap baustelle {
            get {
                object obj = ResourceManager.GetObject("baustelle", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap belagerungsturm {
            get {
                object obj = ResourceManager.GetObject("belagerungsturm", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap bewässerung {
            get {
                object obj = ResourceManager.GetObject("bewässerung", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap bow {
            get {
                object obj = ResourceManager.GetObject("bow", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap bricks {
            get {
                object obj = ResourceManager.GetObject("bricks", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap cavalry_charge {
            get {
                object obj = ResourceManager.GetObject("cavalry_charge", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap duerre {
            get {
                object obj = ResourceManager.GetObject("duerre", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap earthquake_edited {
            get {
                object obj = ResourceManager.GetObject("earthquake_edited", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap feld {
            get {
                object obj = ResourceManager.GetObject("feld", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap füllhorn {
            get {
                object obj = ResourceManager.GetObject("füllhorn", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap getreide {
            get {
                object obj = ResourceManager.GetObject("getreide", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap gold {
            get {
                object obj = ResourceManager.GetObject("gold", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap gold_coins {
            get {
                object obj = ResourceManager.GetObject("gold_coins", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap gold_mine {
            get {
                object obj = ResourceManager.GetObject("gold_mine", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap handwerk {
            get {
                object obj = ResourceManager.GetObject("handwerk", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap heart {
            get {
                object obj = ResourceManager.GetObject("heart", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap heart_icon {
            get {
                object obj = ResourceManager.GetObject("heart_icon", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap hospital {
            get {
                object obj = ResourceManager.GetObject("hospital", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap katapult {
            get {
                object obj = ResourceManager.GetObject("katapult", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap kinderarbeit {
            get {
                object obj = ResourceManager.GetObject("kinderarbeit", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap knight {
            get {
                object obj = ResourceManager.GetObject("knight", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap milita {
            get {
                object obj = ResourceManager.GetObject("milita", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap peasant_army {
            get {
                object obj = ResourceManager.GetObject("peasant_army", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap pest {
            get {
                object obj = ResourceManager.GetObject("pest", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap plate_edit {
            get {
                object obj = ResourceManager.GetObject("plate_edit", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap quarry {
            get {
                object obj = ResourceManager.GetObject("quarry", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap schwert {
            get {
                object obj = ResourceManager.GetObject("schwert", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap schwertleite_bearbeitet {
            get {
                object obj = ResourceManager.GetObject("schwertleite_bearbeitet", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap swordsman_edit {
            get {
                object obj = ResourceManager.GetObject("swordsman_edit", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap the_court_jester {
            get {
                object obj = ResourceManager.GetObject("the_court_jester", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap tunnel {
            get {
                object obj = ResourceManager.GetObject("tunnel", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap wall {
            get {
                object obj = ResourceManager.GetObject("wall", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        public static System.Drawing.Bitmap wand_burgmauer {
            get {
                object obj = ResourceManager.GetObject("wand_burgmauer", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}
